The way he does it might not be great, but he’s still doing it. When it comes to this moon, everyone will suffer a terrible fate he’s making a real effort here to prevent that from happening. It’s really just all about perception.Īrmstrong: It’ll be really interesting when players play the game. He’s the hero of this game, but he also sees himself as the hero of Borderlands 2. Tony Lawrence: And Handsome Jack has always seen himself as a hero. In fact, a couple of them are plain bad guys. In this game, just because … the protagonists doesn’t mean they’re the good guys. Stevivor: The moral ambiguity sounds very Star Wars, with the dark side and the light side…Īrmstrong: When you look at any protagonist, they’re definitely seen as doing something heroic and necessary. The player characters in this game each have a different reaction to Jack’s decision. So he starts going down a darker and darker path, while the heroes of the first Borderlands took a different, better path. He starts realising that the end has to justify the means and half measures don’t always work. Handsome Jack needs to solve problems, but throughout, he more and more comes to realise that the only way he’s going to be able to succeed is to bend the rules. You can look at The Pre-Sequel as a standalone game where we follow the villains who grow into the epic characters of Borderlands 2. So now, we have new characters, epic heroes and epic villains. During production of Borderlands, we intended those characters to be non-playable ones in Borderlands 2. We didn’t want you to play again as them at level one it didn’t make sense. Borderlands 2 gives us new characters, and those four Vault Hunters are now legends. Everything’s fresh and there’s cool stuff for everyone to do.Īs far as the story’s concerned, Borderlands was about these four Vault Hunters who brought in great strength and awesomeness. If you look down each tree, you’ll realise there’s some strange and interesting things to do, especially when you start finding equipment. Claptrap has skills that are all about co-op. They’re all easy to use at first, with clear and accessible skills – apart from Claptrap, who’s tricky – but once you go down skill trees, you see they’re complex. We, of course, have four new character classes too. This game has low gravity, so it’ll completely change your gameplay style. Now, a lot of games do this, so we could just jump right in. With Borderlands, no one had done the first-person RPG shooter before, so had a lot to do. We unlock the action skill faster and we get through the tutorials faster, because people understand what role playing games are. It feels like Borderlands, but it has low gravity. Matt Armstrong: As you can tell from someone who’s played Borderlands, this is pretty fresh and quick. How have you balanced retaining fans and trying to grab new ones with The Pre-Sequel? Steve Wright, Stevivor: Borderlands is a long-established and much-loved franchise. Read the transcript below to find out why Claptrap is tricky, and how 2K Australia have left their mark on the Borderlands franchise. At a recent Borderlands: The Pre-Sequel preview event in Sydney, Stevivor was lucky enough to corner Matt Armstrong (above left), Franchise Director of Borderlands alongside Tony Lawrence (above right), Studio General Manager of 2K Australia, to chat about the game.
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